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Unreal Engine Developer

With 5 years of experience in Unreal Engine, I build interactive experiences that combine technical development with creative execution. Driven by a strong interest in storytelling and narrative design, I enjoy turning ideas into playable experiences that feel both engaging and memorable.

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MY STORY

Games have been part of my life since childhood, back when I spent my pocket money at local computer centers just to play for a few hours. That early fascination eventually turned into a curiosity about how games are actually built, which led me toward studying Computer Science and later exploring game development on my own.

I began learning Unreal Engine independently, finding my way into development through Blueprints, which made complex systems feel approachable and practical. Over time, self-learning turned into professional work, starting with a portfolio project that opened the door to opportunities with indie teams and freelance collaborations.

Over the past five years, I have continued building experience across different projects while also developing my own ideas, driven by a strong interest in storytelling and creating games that leave a lasting impression.

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Technical Focus

Gameplay Systems

Designing and implementing interactive gameplay logic, mechanics, and player-driven systems

UI / UMG

Creating interactive widgets using UMG with focus on usability and clear player feedback.

AI Behavior Trees

Building AI decision logic using Behavior Trees and Blackboard-driven behaviors.

Animation Blueprints

Designing and implementing interactive gameplay logic, mechanics, and player-driven systems

Sequencer

Creating in-engine cinematic sequences for presentation and narrative moments.

Narrative Design

Developing story-driven ideas with focus on player choice and pacing.

C++ Integration

Editing and modifying existing C++ systems within Unreal Engine workflows.

Multiplayer Fundamentals

Creating in-engine cinematic sequences for presentation and narrative moments.

Debugging

Testing and refining gameplay systems for stable functionality and flow.

Common UI

Creating cross-platform UI flows using Unreal Engine’s Common UI framework.

PROFESSIONAL EXPERIENCES

Portfolio Project

Built an independent portfolio project using self-taught Unreal Engine skills, exploring multiple gameplay styles across different levels including puzzles, FPS, side-scrolling, fantasy gameplay, and boss encounters.

Team Collaboration

Worked for around four years with MXS Games, contributing to multiple game projects across different genres and development needs.

Freelancer

Delivered Unreal Engine work through freelance projects, building gameplay features and interactive systems for a range of client requirements.

Indie Projects

Collaborated with small indie teams on short-term projects across different styles, including 2D moral-choice gameplay, RPG systems, and experimental concepts.

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