Projects I have worked on across indie teams, freelance collaborations and personal development.
Timeless Grit
A self-developed portfolio game created to explore multiple gameplay styles across different levels, including puzzles, FPS, side-scrolling, fantasy elements, and boss encounters.
Worked as lead developer on Operation Satoshi and contributed to additional projects within MXS Games, supporting gameplay systems and feature development across multiple titles.
A personal game jam project built within 48 hours to experience rapid development, quick decision-making, and complete execution under tight constraints.
A narrative-driven game currently in prototyping phase, focused on player choice, moral consequences, and storytelling, planned as my first commercial release.