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Argosy Space Adventure
Indie Team Project
Argosy Space Adventure was my first professional game project after completing Timeless Grit. Developed within a small indie team, it was a sci-fi mobile shooting game and became an important step in applying Unreal Engine skills in a production environment for a fully released title.
As the sole developer on the project, I handled core gameplay implementation while working closely with a concept artist, 3D animator, and game designer throughout development. The project required adapting Unreal Engine workflows for mobile platforms, with strong focus on performance, touch-based controls, and practical system optimization for release.
What I Worked On
Unreal Engine Areas Explored
Developed gameplay systems for mobile combat experience
Built touch-based player controls and interface flow
Optimized gameplay performance for mobile hardware
Integrated assets from concept and animation pipeline
Worked closely with design direction during implementation
Mobile Optimization
Touch Interface Systems
Blueprint Gameplay Logic
UI for Mobile
Asset Integration
Performance Testing
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