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Argosy Space Adventure

Indie Team Project

Argosy Space Adventure was my first professional game project after completing Timeless Grit. Developed within a small indie team, it was a sci-fi mobile shooting game and became an important step in applying Unreal Engine skills in a production environment for a fully released title.
As the sole developer on the project, I handled core gameplay implementation while working closely with a concept artist, 3D animator, and game designer throughout development. The project required adapting Unreal Engine workflows for mobile platforms, with strong focus on performance, touch-based controls, and practical system optimization for release.
What I Worked On
Unreal Engine Areas Explored

Developed gameplay systems for mobile combat experience

Built touch-based player controls and interface flow

Optimized gameplay performance for mobile hardware

Integrated assets from concept and animation pipeline

Worked closely with design direction during implementation

Mobile Optimization

Touch Interface Systems

Blueprint Gameplay Logic

UI for Mobile

Asset Integration

Performance Testing

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