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48-Hour Game Jam Project

Created during a 48-hour game jam, How I Met Your Mother was built around the theme “That’s Not How It Happened.” The game presents a lighthearted short story where a family group chat turns into a chain of exaggerated versions of how the parents first met, until the grandfather steps in to reveal what really happened.
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The experience unfolds through automatic group chat narration, with each family member offering their own dramatic version of events. As each story is told, the game shifts into imagined visual scenes where simple conversations become playful action sequences, with both parents presenting themselves as the hero in their own exaggerated retelling.
What I Worked On
Unreal Engine Areas Explored

Built the complete project within 48 hours

Wrote story flow and dialogue progression

Created scene transitions between chat and gameplay moments

Designed visual pacing for comedic storytelling

Developed short gameplay sequences to match narration

Dialogue Presentation

Blueprint Event Flow

Sequencer

UI Design

Scene Transition Logic

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